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  })();</description><title>Hustle Bombs</title><generator>Tumblr (3.0; @zacknaylor)</generator><link>http://zacknaylor.tumblr.com/</link><item><title>7 qualities of an effective experience (and designers who create them) – Quality #1</title><description>&lt;p&gt;“&lt;a href="https://www.stephencovey.com/7habits/7habits.php" target="_blank"&gt;7 Habits of Highly Effective People&lt;/a&gt;” is a highly acclaimed book written for business leaders by Stephen Covey. In the book, Covey discusses what he calls a principle-centered approach to becoming an effective business leader or person in general. Covey&amp;#8217;s principle-centered approach is comprised of seven habits which identify personal principles displayed by successful and effective individuals throughout the world. Today, his book still stands as one of the top go-to guides for business leadership.&lt;/p&gt;

&lt;p&gt;I first read this book about three years ago. At the time I had no intentions on becoming a business leader, but rather seeking another resource to read about how I could get better in everything that I do at work and at home. It wasn&amp;#8217;t til late last year that I was home one evening and had glanced at the book while checking up on work email or the like. Then, it hit me that the concept of creating a successful experience for a “user” requires a nearly direct translation of those seven habits, among other things. Further, being an effective designer in my opinion, is also to demonstrate the very habits Covey talks about in his book.&lt;/p&gt;

&lt;h2&gt;Be Proactive&lt;/h2&gt;
&lt;p&gt;The first habit in the 7 Habits, is Be Proactive. What does it mean to be proactive? The definition of proactive itself is:&lt;/p&gt;
&lt;p&gt;&lt;em&gt;Creating or controlling a situation by causing something to happen rather than responding to it after it has happened&lt;/em&gt;.&lt;/p&gt;
&lt;p&gt;By that definition we are, as designers, charged with taking the initiative to learn, meet and exceed the needs and expectations of those we design for. The nature of user-centered design aims to create a proactive experience. A good experience will meet the needs and expectations of the person having that experience. A GREAT experience will meet and exceed those expectations by not only allowing that person to have the experience they anticipated, but introducing something easier or more delightful than they would have imagined. For an experience to be effective, it&amp;#8217;s no longer enough to deliver “me too” design, which is to copy other established conventions and/or competitors.&lt;/p&gt;
&lt;p&gt;Being a proactive designer and person follows the definition above. In his book, Covey talks about proactivity as not simply taking initiative and avoiding reactive thinking, but responsibility. Covey, however, breaks responsibility down.&lt;/p&gt;

&lt;h2&gt;Response-ability&lt;/h2&gt;
&lt;p&gt;Covey&amp;#8217;s definition of response-ability is making choices based on self and shared values rather than the person&amp;#8217;s conditions and surroundings. We have the ability to respond. In the world of knowledge work and design, we have  ability to influence our surroundings and conditions, rather than them controlling our work. Our roles as designers are often accompanied by a set of expectations and unspoken boundaries by others in the companies we work for. Proactive designers know don&amp;#8217;t allow those unspoken boundaries to affect their circle of influence (as Covey would put it) as they aren&amp;#8217;t making decisions affected by the outside stimuli and rather self and shared values. Ultimately, designers have the ability to respond to other forces and make decisions based on what&amp;#8217;s best for the company&amp;#8217;s values, the experience and most importantly the users&amp;#8217; needs. Realizing that we have the ability to respond to outside requests, as well as taking the responsibility to do so is what makes one an effective designer.&lt;/p&gt;</description><link>http://zacknaylor.tumblr.com/post/6282894417</link><guid>http://zacknaylor.tumblr.com/post/6282894417</guid><pubDate>Tue, 07 Jun 2011 08:38:51 -0400</pubDate></item><item><title>Storytelling for Richer Usability Tests</title><description>&lt;p&gt;I recently read &lt;a href="http://rosenfeldmedia.com/books/storytelling/" target="_blank"&gt;Storytelling for User Experience&lt;/a&gt; by Whitney Quesenbery &amp;amp; Kevin Brooks. While I enjoyed the book, it&amp;#8217;s focus was primarily on how one uses the art of storytelling to communicate research findings, promote empathy and even sell design ideas to stakeholders. There was however, a great deal of focus within the book on how to listen. Seems simple enough right? You listen to things and people all day, every day. In actuality, active listening is hard work, it takes thought&amp;#8230;and genuine consideration for the person you&amp;#8217;re listening to. I was quickly convinced that listening is the most valuable tool you have in your arsenal for research.&lt;/p&gt;
&lt;p&gt;As I continued through that book, I began to think of practical applications of storytelling while conducting research. This seems fairly obvious when thinking of interviews and the like, but being in a start-up environment, I very often &amp;#8220;piggy-back&amp;#8221; methods to optimize my already tight time-line and budget. I felt like storytelling can be applied in one on one research activities and also, promoting participants to tell stories themselves.&lt;/p&gt;
&lt;p&gt;For context sake, I&amp;#8217;ll briefly cover my most common research activity, usability testing &amp;#8220;piggy-backed&amp;#8221; with non-directed interviews. The way in which we run these research sessions starts very much as you&amp;#8217;d expect with defining the goals of the research. What do we want to find? I&amp;#8217;ll cover that with our CEO and begin writing a short questionnaire to allow for appropriate screening of participants who respond to our ad(s). Once we choose the folks that we think are a good fit for the research, we ask them to come in, generally for about an hour. During that hour, we ask people to take a look at our website and have a casual discussion either before or after.&lt;/p&gt;
&lt;h3&gt;How I used storytelling to improve our research&lt;/h3&gt;
&lt;p&gt;Historically, we would run the usability test first. That process was predictable for the most part, to anyone who&amp;#8217;s participated in or conducted such research. Afterward, we would have a discussion about what they saw, liked and didn&amp;#8217;t like. I&amp;#8217;d ask questions about how they made certain decisions on and offline and allow for my observer to take the opportunity to ask any questions regarding what they saw during the usability session.&lt;/p&gt;
&lt;p&gt;In the last case in particular, I encouraged (subtly influenced?) people to tell &lt;em&gt;me&lt;/em&gt; stories. Being that it was shortly after the holidays, many of these stories were fresh in their mind. The main change to my research format was that I held the interview &lt;strong&gt;before&lt;/strong&gt; the actual usability session, where they would take a look at the website. Having people tell stories about their past (and hopefully relatively recent) experiences with doing similar tasks, allowed me the opportunity to make note of &amp;#8220;flags&amp;#8221; for parts of their story that I could use to place them in context of completing a task on our website.&lt;/p&gt;
&lt;h3&gt;How holding an interview before the usability test made a difference&lt;/h3&gt;
&lt;p&gt;During the interview this time, I really encouraged people to tell me about their experiences for making decisions online (in this case, decisions regarding their holiday season). I had to work hard to &lt;strong&gt;just listen&lt;/strong&gt;, but when I did, as they told stories I was able to gather mental notes about particular things and dig for further detail. Now, so far that isn&amp;#8217;t anything new for a non-directed interview, but this case, I was able to rely on the context(s) in which people recalled making decisions. This was the biggest advantage over how I was conducting research sessions of this kind previously. For instance, before, we&amp;#8217;d have a list of tasks we would want to see people complete. Often, we would have to ask someone to complete a task that wasn&amp;#8217;t in the natural flow of how they&amp;#8217;d visit the website.&lt;/p&gt;
&lt;blockquote&gt;
&lt;p&gt;&lt;em&gt;Before example&lt;/em&gt;:&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Task&lt;/strong&gt;: see if people can successfully compare items&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Me&lt;/strong&gt;: &amp;#8220;&amp;#8230;ok, now I&amp;#8217;d like you to try and compare &amp;#8216;item x&amp;#8217; and &amp;#8216;item y&amp;#8217;&amp;#8230;&amp;#8221;&lt;/p&gt;
&lt;/blockquote&gt;
&lt;p&gt;This time, however, even if we weren&amp;#8217;t close to a task we&amp;#8217;d want to see next, I would be able to place them in a real, past context of their story instead of &amp;#8220;make believe&amp;#8221; for a task. In almost every situation, the person would pick up the story they were telling and without prompt begin to dive in even deeper as to how they completed it before while also showing us how they would do so for our website.&lt;/p&gt;
&lt;blockquote&gt;
&lt;p&gt;&lt;em&gt;After storytelling&lt;/em&gt;:&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Task&lt;/strong&gt;: see if people can successfully compare items&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Me&lt;/strong&gt;: &amp;#8220;So, you were telling me about how you were  looking for a new TV a few months ago, and you did some comparison  shopping - could you show me how you would do that here?&amp;#8221;&lt;/p&gt;
&lt;/blockquote&gt;
&lt;p&gt;In the end, we gathered much richer qualitative feedback than previous sessions since we had people tell us stories about their real past experiences, while at the same time demonstrating how they would attempt to reach their goal with the website being tested. Ultimately, this exponentially enhanced the depth of the &amp;#8220;data points&amp;#8221; we would get from the think-aloud activity during usability tests.&lt;/p&gt;</description><link>http://zacknaylor.tumblr.com/post/3875946285</link><guid>http://zacknaylor.tumblr.com/post/3875946285</guid><pubDate>Tue, 15 Mar 2011 08:24:23 -0400</pubDate></item><item><title>Recent Articles from Jon Kolko at Fast Company</title><description>&lt;p&gt;Jon Kolko recently wrote a series of three posts for &lt;a href="http://www.fastcodesign.com/" target="_blank"&gt;Fast Company Design&lt;/a&gt; all discussing how to embrace design synthesis in your organization. They&amp;#8217;re all a great read and I highly recommend taking the time to read them in succession.&lt;/p&gt;
&lt;p&gt;The first article, &lt;a href="http://www.fastcodesign.com/1663002/how-do-you-transform-good-research-into-great-innovations" target="_blank"&gt;How Do You Transform Good Research Into Great Innovations?&lt;/a&gt;, Jon presents three strategies move from your research into a more useful and actionable form.&lt;/p&gt;
&lt;p&gt;In a nutshell, his strategies are:&lt;/p&gt;
&lt;ol&gt;&lt;li&gt;&amp;#8220;&lt;em&gt;Get out of the laptop&lt;/em&gt;&amp;#8221; - take all of your data points and move them into the physical space, get all of the information around you physically.&lt;/li&gt;
&lt;li&gt;&amp;#8220;Identify and celebrate patterns and anomalies&amp;#8221; - begin grouping that information to identify patterns and &amp;#8220;low hanging fruit&amp;#8221; while being aware of outliers for innovation.&lt;/li&gt;
&lt;li&gt;&amp;#8220;Build a model of something, anything&amp;#8221; - Jon suggests creating visual models of your data points/information to solidify understanding and increase communication around your findings.&lt;/li&gt;
&lt;/ol&gt;&lt;p&gt;The second article, &lt;a href="http://www.fastcodesign.com/1663039/cultural-values-that-will-make-your-office-an-idea-factory" target="_blank"&gt;Cultural Values That Will Make Your Office an Idea Factory&lt;/a&gt;, discusses ways that your organization can build a more playful culture.&lt;/p&gt;
&lt;p&gt;Jon recommends:&lt;/p&gt;
&lt;ul&gt;&lt;li&gt;Embrace Dynamic Constraints - acknowledging and allowing the designer to create new constraints and, at times, ignore restraints entirely.&lt;/li&gt;
&lt;li&gt;Provide a Runway to Explore Deviant Ideas - providing designers with time, resources and permission to explore &amp;#8220;outlandish&amp;#8221; ideas leads to innovation.&lt;/li&gt;
&lt;li&gt;Support and Encourage Flow and Autonomous Decision Making - providing space and ability to enter a &amp;#8220;flow&amp;#8221; state where the designer(s) are without distraction, making decisions freely and are empowered to do so.&lt;/li&gt;
&lt;/ul&gt;&lt;p&gt;The final article in this series, &lt;a href="http://www.fastcodesign.com/1663079/when-trying-to-invent-being-objective-can-cripple-your-process" target="_blank"&gt;When Trying to Invent, Being Objective Can Cripple Your Process&lt;/a&gt;, promotes an interesting point of view on whether or not teams should approach design solutions in an objective or subjective way. Ultimately, the article declares that all people and moreover, designers, have unique perspectives that they apply to the data, thus creating something new from that understanding.&lt;/p&gt;
&lt;p&gt;For more about Jon Kolko, visit his website &lt;a href="http://www.jonkolko.com/" target="_blank"&gt;here&lt;/a&gt;.&lt;/p&gt;</description><link>http://zacknaylor.tumblr.com/post/3034989492</link><guid>http://zacknaylor.tumblr.com/post/3034989492</guid><pubDate>Mon, 31 Jan 2011 15:19:55 -0500</pubDate></item><item><title>Photo</title><description>&lt;img src="http://25.media.tumblr.com/tumblr_lfc1n2vIYM1qc0cxpo1_500.jpg"/&gt;&lt;br/&gt;&lt;br/&gt;</description><link>http://zacknaylor.tumblr.com/post/2861094960</link><guid>http://zacknaylor.tumblr.com/post/2861094960</guid><pubDate>Fri, 21 Jan 2011 16:06:55 -0500</pubDate></item><item><title>UX and startups, my talk at UX Camp DC 2011</title><description>&lt;p&gt;This past Saturday I had the opportunity to drive down to DC and participate in this years &lt;a href="http://uxbarcampdc.org/" target="_blank"&gt;UX Camp DC 2011&lt;/a&gt;. This was my first time attending a barcamp and also a first for attending this particular conference. Overall, I was very happy to have been a part of this event and was impressed with the content and energy of everyone in attendance.&lt;/p&gt;
&lt;p&gt;The day started off with the creation of the topics and schedule. Now, this isn&amp;#8217;t the typical conference in that you have a predetermined schedule and time slots of topics. Instead, everyone arrives at the venue that morning and writes on a whiteboard a topic and time they&amp;#8217;d like to present. It is important to note that there were a few participants that were invited to attend (as opposed to simply registering and arriving that day). You can &lt;a href="https://spreadsheets.google.com/ccc?key=0Ag_clvnRGNYcdDhScVJUcVpxUDJpQllZb2t1R3FYV0E&amp;amp;authkey=CIGekcYP&amp;amp;hl=en#gid=0" target="_blank"&gt;see the full schedule here&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;I showed up that morning with no intention of speaking, but alas, there was an empty space once the dust settled. As I mentioned at the beginning of my talk, I like whitespace as much as anyone else, but I just couldn&amp;#8217;t resist the urge. I ended up proposing a discussion about UX and Startups, but more on that later.&lt;/p&gt;
&lt;p&gt;My particular experience started by attending Steven Fisher&amp;#8217;s talk - Architecting Social Experiences. You can view the video of his session &lt;a target="_blank" href="http://www.ustream.tv/recorded/11889874"&gt;here (part 1)&lt;/a&gt; and &lt;a target="_blank" href="http://www.ustream.tv/recorded/11890172"&gt;here (part 2)&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;After that, there was a different discussion suggested by a local entrepreneur and startup owner discussing - Facebook, twitter, 4sq and Groupon: Why call them tech companies and not IXD companies? He suggested that these new and successful &amp;#8220;tech companies&amp;#8221; were not necessarily technology innovations but rather innovations and successes based on quality experience and interaction design. His topic raised some debate with the participants but I personally saw his point and agreed with much of his stance on these companies mentioned.&lt;/p&gt;
&lt;p&gt;Next, I decided to sit in on Thom Haller presenting - Framework for making complex clear, in which you can see the video of &lt;a target="_blank" href="http://www.ustream.tv/recorded/11892131"&gt;here&lt;/a&gt;. He spoke about concepts not unfamiliar to us as UX designers but I appreciated his somewhat unique approach to the content. Thom went further into detail how he uses his &amp;#8220;triangle&amp;#8221; of audience, context and purpose. We heard about ways in which Thom has created quick and dirty personas from his method of holding the &amp;#8220;triangle&amp;#8221; up to gain perspective that not everyone is our audience and that we should focus the lens, so to speak. &lt;a target="_blank" href="http://www.thomhaller.com/"&gt;Thom&amp;#8217;s website&lt;/a&gt; has more information.&lt;/p&gt;
&lt;p&gt;After a break for lunch, it was time for me to lead a discussion about UX and Startups. Since I wasn&amp;#8217;t anticipating leading a topic that day, there were no slides for this particular talk. Instead, I allowed it to be an informal discussion about some of the challenges presented to UX designers within a startup atmosphere.&lt;/p&gt;
&lt;p&gt;I was lucky enough to have folks attend my session with different perspectives, both as consultants and large enterprise designers who faced similar challenges in their respective environment. During the session, I told stories of challenges I had faced during my time working for startups as well as offering advice for overcoming some of the obstacles that others had encountered as outside consultants.&lt;/p&gt;
&lt;p&gt;&lt;a target="_blank" href="http://www.ustream.tv/recorded/11894244"&gt;You can view the video of my session here.&lt;/a&gt; You can also watch below.&lt;/p&gt;
&lt;p&gt;
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&lt;/p&gt;
&lt;p&gt;After my session, the same room had Dana Chisnell leading a discussion about Rethinking User Research for Social. You can view the video of this talk &lt;a target="_blank" href="http://www.ustream.tv/recorded/11895445"&gt;here&lt;/a&gt; (the video is quite dark). Dana pointed out some common pitfalls of usability testing in general, but also how &amp;#8220;traditional&amp;#8221; means of usability testing don&amp;#8217;t accurately account for the context of the social web. It was an interesting topic that was a tough nut to crack. Dana also shared a few case studies of social web gone wrong, even when thoroughly tested and researched (see: Google Buzz). Ultimately, the group felt that setting up scenarios with real people and content was paramount to properly researching the social web.&lt;/p&gt;
&lt;p&gt;I ended my day by attending the talk given by Dan Willis - This is your brain, this is your brain on UX. You can view the video of this lively session &lt;a href="http://www.ustream.tv/recorded/11896632" target="_blank"&gt;here&lt;/a&gt;. I appreciated much of Dan&amp;#8217;s content as he often cited the book (that I very much enjoyed) &amp;#8220;Brain Rules&amp;#8221;. He used the biological processes of the brain to point out new and interesting considerations to make when designing experiences. Most notably was the reference that we are exposed to roughly 11 million data points every second, yet our prefrontal cortex only absorbs about 40! Dan also used participants to act out parts of the brain to demonstrate the way humans understand and process new information.&lt;/p&gt;
&lt;p&gt;All in all it was a great time. I really appreciate those who attended my session and would highly recommend anyone considering attending to do so in the future.&lt;/p&gt;</description><link>http://zacknaylor.tumblr.com/post/2698762984</link><guid>http://zacknaylor.tumblr.com/post/2698762984</guid><pubDate>Tue, 11 Jan 2011 10:46:40 -0500</pubDate><category>ux uxcampdc2011</category></item><item><title>Zack Naylor on Quora</title><description>&lt;p&gt;My profile on Quora&lt;br/&gt;&lt;br/&gt;&lt;span class="qlink_container"&gt;&lt;a href="http://www.quora.com/Zack-Naylor" target="_blank"&gt;Zack Naylor&lt;/a&gt;&lt;/span&gt;&lt;/p&gt;</description><link>http://zacknaylor.tumblr.com/post/2498718776</link><guid>http://zacknaylor.tumblr.com/post/2498718776</guid><pubDate>Tue, 28 Dec 2010 11:21:43 -0500</pubDate></item><item><title>What User Centered Design is Good For - by Dan Saffer</title><description>&lt;p&gt;This is a well done, digestible presentation by &lt;a href="http://www.odannyboy.com/" target="_blank"&gt;Dan Saffer&lt;/a&gt; discussing design methodologies, their pros/cons and when each one can be used effectively.&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;&lt;a title="What User-Centered Design is Good For" href="http://www.slideshare.net/dansaffer/ucd-5325208" target="_blank"&gt;What User-Centered Design is Good For&lt;/a&gt;&lt;/strong&gt;
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View more &lt;a href="http://www.slideshare.net/" target="_blank"&gt;presentations&lt;/a&gt; from &lt;a href="http://www.slideshare.net/dansaffer" target="_blank"&gt;Dan Saffer&lt;/a&gt;.&lt;/p&gt;</description><link>http://zacknaylor.tumblr.com/post/1670666710</link><guid>http://zacknaylor.tumblr.com/post/1670666710</guid><pubDate>Wed, 24 Nov 2010 12:19:36 -0500</pubDate></item><item><title>The Importance of Observation</title><description>&lt;p&gt;As designers, we often come to the table with assumptions that we have all the tools and knowledge necessary to make sound recommendations for design solutions. Sometimes, we forget what it means to be a good designer. Observation is a valuable trait any &amp;#8216;good&amp;#8217; designer practices with regularity. We observe human behavior, emotion, reactions, interactions and so on.&lt;/p&gt;
&lt;p&gt;User centered design principles have taught us that observation can be critical in finding nuances within a problem were trying to solve. A great example that I often think of is the use of &lt;a href="http://en.wikipedia.org/wiki/Statistical_survey" target="_blank"&gt;surveys&lt;/a&gt; to collect information. Surveys can be a great tool in collecting preference and demographic information to inform the experience but it can&amp;#8217;t be the catch all of your research effort. Surveys can direct us to the &amp;#8216;what&amp;#8217; but not the &amp;#8216;how&amp;#8217; or the &amp;#8216;why&amp;#8217;.&lt;/p&gt;
&lt;p&gt;I once read a case study of a large financial institution that allowed its users to manage assets online (as many online banking and loan systems do). They conducted surveys and combed customer feedback to gather responses on what could make their product/service more appealing to existing customers. The majority response they got was an idea of &amp;#8220;personalization&amp;#8221;. Customers had expressed a great deal of interest in having highly customizable settings.&lt;/p&gt;
&lt;p&gt;The team for this organization went on to spend a considerable amount of time and effort to build what their customers &lt;em&gt;said&lt;/em&gt; they wanted from the service.&lt;/p&gt;
&lt;p&gt;All of the new functionality bombed.&lt;/p&gt;
&lt;p&gt;Upon observation of customers using the service, the team had found that while people were quick to idealize their common tasks and work flow, they weren&amp;#8217;t willing to do the work to set up all of those custom settings! The result was a highly expensive feature set that ended up being scrapped due to incredibly low use.&lt;/p&gt;
&lt;p&gt;Another great personal example comes from some user research we conducted here at &lt;a title="Pikimal" target="_blank" href="http://www.pikimal.com"&gt;Pikimal&lt;/a&gt;. We were running usability tests with participants on the v.1 of our tool. When the session had ended, we followed up with informal interviews. One of the questions I&amp;#8217;d asked participants was very open-ended, &amp;#8220;Would you use this site?&amp;#8221;. We collected an array of responses but some struck me as being incredibly misleading without proper context.&lt;/p&gt;
&lt;p&gt;For instance, one participant said &lt;em&gt;&amp;#8220;&amp;#8230;yes I would, I like the site very much, very &amp;#8216;user-friendly&amp;#8217; and &amp;#8216;easy to use&amp;#8217;&amp;#8230;&amp;#8221;&lt;/em&gt;. The reason I say this statement is a rather dangerous one without proper context (and observation) is because upon review and reflection of the session, that particular participant &lt;strong&gt;had failed several tasks as we had them defined&lt;/strong&gt;. That person had actually introduced holes in our intended interaction, yet felt completely satisfied with the result! It would have been chalked up as a success had we gotten that response without proper observation.&lt;/p&gt;
&lt;p&gt;&lt;a href="http://www.adaptivepath.com/aboutus/indi.php" target="_blank"&gt;Indi Young&lt;/a&gt; in her book &lt;a href="http://www.rosenfeldmedia.com/books/mental-models/" target="_blank"&gt;Mental Models&lt;/a&gt; provides us with a quick and easy reference guide to research techniques, what they&amp;#8217;re good for and when they should be used.&lt;/p&gt;
&lt;p&gt;&lt;a title="MM007: Figure 2.1 by Rosenfeld Media, on Flickr" href="http://www.flickr.com/photos/rosenfeldmedia/2159500714/" target="_blank"&gt;&lt;img src="http://farm3.static.flickr.com/2194/2159500714_5653ec9e18.jpg" alt="MM007: Figure 2.1" height="439" width="500"/&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;Close, considerate observation can glean powerful insights to the solutions we seek to provide.&lt;/p&gt;</description><link>http://zacknaylor.tumblr.com/post/1600855640</link><guid>http://zacknaylor.tumblr.com/post/1600855640</guid><pubDate>Wed, 17 Nov 2010 10:52:00 -0500</pubDate><category>UX</category><category>UX userexperience</category></item><item><title>I'm speaking at Mobile Camp PGH</title><description>&lt;p&gt;&lt;a href="http://www.mobilecamppgh.com/index.html" target="_blank"&gt;&lt;img src="http://media.tumblr.com/tumblr_la8fy3c7Rv1qaatdh.png"/&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;I was honored to be asked to speak at &lt;a href="http://www.mobilecamppgh.com/index.html" target="_blank"&gt;Mobile Camp PGH&lt;/a&gt;. The event will be held on October 30 at the &lt;a href="http://maps.google.com/maps?f=q&amp;amp;source=s_q&amp;amp;hl=en&amp;amp;geocode=&amp;amp;q=Art+Institute+of+Pittsburgh,+Pittsburgh,+PA&amp;amp;sll=40.440625,-79.995886&amp;amp;sspn=0.308328,0.713425&amp;amp;g=pittsburgh,+pa&amp;amp;ie=UTF8&amp;amp;hq=Art+Institute+of+Pittsburgh&amp;amp;hnear=Art+Institute+of+Pittsburgh,+615+1st+Ave,+Pittsburgh,+Pennsylvania+15219-3108&amp;amp;ll=40.443616,-79.996004&amp;amp;spn=0.036906,0.089178&amp;amp;z=14" target="_blank"&gt;Art Institute of Pittsburgh&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;The speaker line-up should be a good one with Val Head, Alex Landefeld, David Hoerster, Chris Bannon, Kris Rockwell and myself.&lt;/p&gt;
&lt;p&gt;The title of my talk:&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;&lt;em&gt;Considerations for the Mobile Experience - Going from Desktop Web to Mobile Web.&lt;/em&gt;&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;The topic summary is here:&lt;/p&gt;
&lt;p&gt;&lt;em&gt;Translating your product or service from the &amp;#8216;desktop web&amp;#8217; to the &amp;#8216;mobile web&amp;#8217; has many considerations to account for. As you expand into the mobile space your users, context and value change. Additionally, your design and research process takes on an entirely different perspective.&lt;/em&gt;&lt;br/&gt;&lt;br/&gt;&lt;em&gt;While exploring these differences, we need to determine which delivery for our mobile experience is appropriate. In this talk, we&amp;#8217;ll take a look at considerations that we should all make when crafting our mobile experiences and how they differ from conventional websites. We&amp;#8217;ll examine the differences between desktop web and mobile web, as well as differences between a native app and mobile website.&lt;/em&gt;&lt;br/&gt;&lt;br/&gt;&lt;/p&gt;</description><link>http://zacknaylor.tumblr.com/post/1306108627</link><guid>http://zacknaylor.tumblr.com/post/1306108627</guid><pubDate>Wed, 13 Oct 2010 10:34:37 -0400</pubDate></item><item><title>UX is bullsh*t?</title><description>&lt;p&gt;OK, so I&amp;#8217;m a bit late here (I&amp;#8217;ve had a rather aggressive week thus far) but as I&amp;#8217;m sure many of you are aware, Ryan Carson decided to post &lt;a href="http://twitter.com/ryancarson/status/22885968975" target="_blank"&gt;this tweet&lt;/a&gt; at the end of last week.&lt;/p&gt;
&lt;blockquote&gt;
&lt;p&gt;&lt;em&gt;&lt;span class="status-body"&gt;&lt;span class="entry-content"&gt;&amp;#8216;UX Professional&amp;#8217; is a bullshit job title. It&amp;#8217;s just a way to over-charge naive clients. All web designers should be UX pros.&lt;/span&gt;&lt;/span&gt;&lt;/em&gt;&lt;/p&gt;
&lt;/blockquote&gt;
&lt;p&gt;&lt;span class="status-body"&gt;&lt;span class="entry-content"&gt;Aaaaand here, we, go.&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span class="status-body"&gt;&lt;span class="entry-content"&gt;I suppose it was only a matter of time until someone with a voice &amp;#8216;officially&amp;#8217; slammed the profession of UX. Rather, I should say, undermined it&amp;#8217;s practicality or usefulness (perhaps I&amp;#8217;m re-stating the same thing).&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span class="status-body"&gt;&lt;span class="entry-content"&gt;In any case, I&amp;#8217;ve decided to add my retort as I&amp;#8217;m considerably passionate about what I do.&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span class="status-body"&gt;&lt;span class="entry-content"&gt;&lt;strong&gt;What was the motivation of this comment?&lt;/strong&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span class="status-body"&gt;&lt;span class="entry-content"&gt;As I sat and considered what might be the motivation of such a statement I&amp;#8217;m not sure that I came to a conclusion. What I will say is that the statement seems ignorant (in the &lt;a href="http://en.wiktionary.org/wiki/ignorant" target="_blank"&gt;literal sense&lt;/a&gt;). The reason I feel this way is that if one has ever spoken to, worked with or studied the broader field of what we call &amp;#8220;UX&amp;#8221;, I don&amp;#8217;t see how someone could logically defend (and believe) such a statement.&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span class="status-body"&gt;&lt;span class="entry-content"&gt;Let&amp;#8217;s consider it for a moment. &amp;#8220;All web designers should be UX pros&amp;#8221;. That, my friends, was the kicker to me.&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span class="status-body"&gt;&lt;span class="entry-content"&gt;If this is true, then why have some of the most talented web folk I&amp;#8217;ve ever had the pleasure of working with never had interest or experience in any form of user research? By Ryan&amp;#8217;s accord, he&amp;#8217;s suggesting that everyone should be well versed or &amp;#8216;pros&amp;#8217; in all forms of visual design, front-end development, usability, accessibility, research, information architecture, web analytics and interaction design (and some of the subsets within the aforementioned).&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span class="status-body"&gt;&lt;span class="entry-content"&gt;Are you insane?&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span class="status-body"&gt;&lt;span class="entry-content"&gt;&lt;strong&gt;Why I think his statement is what&amp;#8217;s bullsh*t&lt;/strong&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span class="status-body"&gt;&lt;span class="entry-content"&gt;One of the biggest pet peeves I&amp;#8217;ve had of late is finding these silly job descriptions that somehow include &amp;#8220;UX&amp;#8221; in the title yet ask for things that I&amp;#8217;ve not heard of real experience design pros doing on a daily basis. I&amp;#8217;m positive we&amp;#8217;ve all seen them, &amp;#8216;UX&amp;#8217; jobs calling for proficiency in several back-end technologies, etc. I will speak from extensive personal experience here in saying that practitioners SHOULD NOT try to be a jack-of-all-trades&lt;strong&gt;.&lt;/strong&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span class="status-body"&gt;&lt;span class="entry-content"&gt;On the most successful teams I&amp;#8217;ve ever worked on, there was a clear distinction among roles and proficiencies. I personally had a background in front-end development and visual design. I&amp;#8217;m also mature enough of a &amp;#8216;designer&amp;#8217; to admit that my visual design skills don&amp;#8217;t cut ice in terms of quality. In that I mean quite simply&amp;#8230;I wouldn&amp;#8217;t hire myself for visual design work. Interaction design on the other hand, certainly.&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span class="status-body"&gt;&lt;span class="entry-content"&gt;I once tried to be that &amp;#8216;go-to&amp;#8217; guy that knew all the newest technologies and techniques. What I found was that once I focused on what I loved to do and made a decision to work in only that space, my skills flourished.&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span class="status-body"&gt;&lt;span class="entry-content"&gt;By openly stating that all web professionals should also be &amp;#8220;UX pros&amp;#8221; dilutes the talent in all areas across the board. If we held to this notion, it would force really good visual designers or really good front-end developers to adopt skills that they neither have passion for nor natural aptitude (please note that I don&amp;#8217;t believe that they couldn&amp;#8217;t learn it and even excel, I simply believe with conviction that people achieve their best when they have passion for what they do).&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span class="status-body"&gt;&lt;span class="entry-content"&gt;I happen to agree completely with &lt;a href="http://www.andybudd.com/archives/2010/09/why_i_think_rya/index.php" target="_blank"&gt;Andy Budd&amp;#8217;s response&lt;/a&gt;, most notably where he talks about when UX is appropriate.&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span class="status-body"&gt;&lt;span class="entry-content"&gt;In situations such as a small marketing site or establishing an online presence for a small business, I can agree that UX may not be as appropriate for reasons of time/budget/etc. However, I will agree with Mr. Carson in that case that an understanding of UX principles could suffice in some of those very cases.&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span class="status-body"&gt;&lt;span class="entry-content"&gt;&lt;strong&gt;Even further reason why that comment almost made me pee my pants&lt;/strong&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span class="status-body"&gt;&lt;span class="entry-content"&gt;I&amp;#8217;ll return to my semi-conclusion that I felt it was ignorance. Here&amp;#8217;s another reason why: if you have actually read about the subject, you&amp;#8217;d know that experience design has it&amp;#8217;s roots in non digital products! That&amp;#8217;s right, technically speaking, user experience design has been around since before the web.&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span class="status-body"&gt;&lt;span class="entry-content"&gt;Pray tell, how and why should all web professionals be trained in principles that predates their very reason for designing? Again, I am a huge proponent of all web professionals gaining an understanding of principles like usability, but completely disagree that they should be both excellent visual designers and usability professionals. In many cases, UX professionals have experience and education in sciences (read: psychology) and the like. Therefore, we cannot expect anyone who works on the web should have this same type of experience.&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span class="status-body"&gt;&lt;span class="entry-content"&gt;Furthermore, many UX professionals do not work exclusively in the web space. They often design products and services in the physical space. We would never suggest that someone designing a &lt;a href="http://www.workableweb.com/images/_images_these/tespot_unusable.jpg" target="_blank"&gt;teapot &lt;/a&gt;to be proficient in CSS.&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span class="status-body"&gt;&lt;span class="entry-content"&gt;In closing, user experience design is a big umbrella and the argument can be made that we are all &amp;#8216;UX designers&amp;#8217;. That is an entirely different blog post. For the time being and the current distinctions we make between UX and visual design, development and so on, I suggest we acknowledge the quality that comes from the separation of those roles and embrace them to create a richer and more cohesive experience. &lt;br/&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span class="status-body"&gt;&lt;span class="entry-content"&gt;&lt;br/&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;</description><link>http://zacknaylor.tumblr.com/post/1086330201</link><guid>http://zacknaylor.tumblr.com/post/1086330201</guid><pubDate>Wed, 08 Sep 2010 08:49:35 -0400</pubDate></item><item><title>Hustle!</title><description>&lt;a href="http://garyvaynerchuk.com/post/189476441/talent-is-not-enough"&gt;Hustle!&lt;/a&gt;: &lt;p&gt;Totally awesome &lt;a href="http://garyvaynerchuk.com/post/189476441/talent-is-not-enough" target="_blank"&gt;video&lt;/a&gt; by &lt;a href="http://garyvaynerchuk.com/private/78853225/6mI4hc6WDk13myebWCLZFuwh" target="_blank"&gt;Gary Vaynerchuk&lt;/a&gt; (thanks to &lt;a href="http://www.jasonkatke.com" target="_blank"&gt;Jason&lt;/a&gt;).&lt;/p&gt;
&lt;p&gt;&lt;a href="http://garyvaynerchuk.com/post/189476441/talent-is-not-enough" target="_blank"&gt;Click here to watch the video&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;In this video Gary talks about how raw talent alone won’t cut it anymore. He goes on to say that raw talent alone against someone who doesn’t have natural talent but hustles their butt off will overcome. Furthermore, someone without those natural abilities can easily achieve greatness without it by way of pure unadulterated passion and…. hustle.  Admittedly, I don’t know much about Gary, but I like him already.&lt;/p&gt;
&lt;p&gt;There are so many applications to this mantra in life that I won’t even begin to discuss them all. There is one thing that I myself can say this applies to directly. UX Design.&lt;/p&gt;
&lt;p&gt;I have NO formal education or training in UX. None. Zip. Yet, here I find myself with a relatively fresh title of User Experience Manager for &lt;a href="http://pikimal.com" target="_blank"&gt;Pikimal.com&lt;/a&gt;. I don’t bring any of this up to boast or be prideful, so please don’t take it as such.&lt;/p&gt;
&lt;p&gt;How did this happen? I don’t have an HCI degree from CMU, or a degree from the School of Visual Arts, so how can this be?&lt;/p&gt;
&lt;p&gt;I kicked ass to get where I wanted, that’s how.&lt;/p&gt;
&lt;p&gt;First let me say one thing, I LOVE what I do. I don’t think that even does it justice so let me explain. This stuff keeps me up at night. Sometimes I space out in conversations because I think about the next awesome interaction I can design or I try to think of new and interesting ways to conduct user research. I get funny looks when I tell people that I don’t watch TV regularly because I’m too busy reading everything I can get my hands on about design and UX. My fiancee` pokes fun at me because I don’t read anything but non-fiction.&lt;/p&gt;
&lt;blockquote&gt;
&lt;p&gt;&lt;em&gt;-“You’re crazy…”  -“Yea, I am”&lt;br/&gt;&lt;/em&gt;&lt;/p&gt;
&lt;/blockquote&gt;
&lt;p&gt;You better believe I’m crazy. You also better believe I’ll do what it takes to outwork and out-hustle people, just like Gary is talking about. After doing some more research, I found that is exactly how Gary decided to tackle his own life and what I found so far is that he’s doing pretty dang well for himself. Working as hard as he can at something he absolutely loves to do got him where he is and I think you can tell that it fires me up!&lt;/p&gt;
&lt;p&gt;Like Gary, I left fear at the door a while ago. I’m going to take Gary’s point one step farther and say that Hustle &lt;em&gt;and&lt;/em&gt; fearlessness will take you places you never thought you could go. Some people I see and meet often let fear, doubt and (bluntly) laziness hold them back. A lot of people want to sit around and “Monday-morning-quarterback” everyone else’s moves, without taking any of their own, no risks, stale. What are you waiting for?!&lt;/p&gt;
&lt;p&gt;I want to actually take this in a different direction slightly for a moment. To relate “Hustle” with UX. I honestly and truly believe, that online businesses that don’t recognize the enormous value in UX will fall. Bold statement? Maybe. Could I be wrong? Maybe. If I am, I welcome comments with open arms.&lt;/p&gt;
&lt;p&gt;I have been part of several companies following fantastically broken processes (or worse yet, none at all). Some of these people are just like Gary is describing, just resting on their laurels because they have market share, funding, massive talent or otherwise. It could be my prolonged exposure to the start-up atmosphere that’s coming through here. I have seen the smallest teams of total black-ops ninja style roughnecks kick stuff out the door faster (and better) than fortune 500 teams. Some of these “little guys” have insane passion for what they do. Furthermore, I’ll speak for the people here at Pikimal and say that we do everything we can to hold to a user-centered process in wild and crazy world of a start-up. Excuses and “talent” won’t cut it anymore. I’ll digress for now on my rant about business not recognizing the value of UX.&lt;/p&gt;
&lt;p&gt;Let’s get back to this notion of simply applying a nice cold glass of hustle to your life.&lt;/p&gt;
&lt;p&gt;It’s your decision, nobody will make you do it. Nobody will do it for you and I can assure you, there are plenty others who want it just as bad as you do. Whatever that thing is for you - go get it!&lt;/p&gt;
&lt;p&gt;What are you gonna do?&lt;/p&gt;
&lt;p&gt;&lt;a href="http://garyvaynerchuk.com/post/189476441/talent-is-not-enough" target="_blank"&gt;Click here to watch the video&lt;/a&gt;.&lt;/p&gt;</description><link>http://zacknaylor.tumblr.com/post/1058598528</link><guid>http://zacknaylor.tumblr.com/post/1058598528</guid><pubDate>Fri, 03 Sep 2010 10:22:52 -0400</pubDate></item><item><title>I was given the incredible honor of being able to present at...</title><description>&lt;iframe src="http://player.vimeo.com/video/14345868" width="400" height="300" frameborder="0"&gt;&lt;/iframe&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;I was given the incredible honor of being able to present at this year’s &lt;a href="http://webdesignday.com/" target="_blank"&gt;Web Design Day&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;My talk was “&lt;a href="http://www.slideshare.net/znaylor/helping-your-company-adopt-a-usercentered-process-5031983" target="_blank"&gt;&lt;em&gt;Helping Your Company Adopt a User-Centered Process&lt;/em&gt;&lt;/a&gt;”.&lt;/p&gt;
&lt;p&gt;I will follow up with additional blog post(s) to summarize the event once I’ve got a chance to catch my breath from the remainder of this month. All in all though, fantastic day full of great presentations and especially interesting talks by &lt;a href="http://happycog.com/about/hoffman/" target="_blank"&gt;Kevin Hoffman&lt;/a&gt;, &lt;a href="http://appropriateinc.com/" target="_blank"&gt;Margot Bloomstein&lt;/a&gt;, &lt;a href="http://twitter.com/ccashdollar" target="_blank"&gt;Chris Cashdollar&lt;/a&gt; and &lt;a href="http://www.jondascola.com/" target="_blank"&gt;Jon Dascola&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;&lt;a href="http://www.slideshare.net/znaylor/helping-your-company-adopt-a-usercentered-process-5031983" target="_blank"&gt;Click here to view my slides&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;&lt;a href="http://vimeo.com/14345868" target="_blank"&gt;Watch the video on Vimeo&lt;/a&gt;.&lt;/p&gt;</description><link>http://zacknaylor.tumblr.com/post/995527442</link><guid>http://zacknaylor.tumblr.com/post/995527442</guid><pubDate>Sun, 22 Aug 2010 21:07:57 -0400</pubDate></item><item><title>7 Usability Legends</title><description>&lt;a href="http://www.measuringusability.com/blog/living-legends.php"&gt;7 Usability Legends&lt;/a&gt;: &lt;p&gt;I’d highly recommend reading the work and recommendations from these established usability professionals.&lt;/p&gt;</description><link>http://zacknaylor.tumblr.com/post/932697534</link><guid>http://zacknaylor.tumblr.com/post/932697534</guid><pubDate>Tue, 10 Aug 2010 13:32:00 -0400</pubDate></item><item><title>Follow my UX twitter list</title><description>&lt;a href="http://twitter.com/zacknaylor/ux"&gt;Follow my UX twitter list&lt;/a&gt;: &lt;p&gt;Still adding people as I go and will keep it as up to date as I can. These are my recommended accounts for UX folk if you’re interested.&lt;/p&gt;</description><link>http://zacknaylor.tumblr.com/post/908453718</link><guid>http://zacknaylor.tumblr.com/post/908453718</guid><pubDate>Thu, 05 Aug 2010 13:51:06 -0400</pubDate></item><item><title>Influencing Behavior Through Design</title><description>&lt;p&gt;A few weekends ago, my fiancee` and I went to &lt;a href="http://kennywood.com/" target="_blank"&gt;Kennywood&lt;/a&gt;. Growing up very close to the amusement park, I have been there at least once almost every year of my life.&lt;/p&gt;
&lt;p&gt;One of my favorite rides has always been the Phantom&amp;#8217;s Revenge (a rollercoaster formerly known as The Steel Phantom). In the line for said ride is typically a longer wait being that it is one of the parks most popular rides. In that line, there are spots in which you are standing over roofs of other buildings below. Historically, those roofs were the &amp;#8216;cool spot&amp;#8217; to throw chewing gum (primarily) and other non important items. Even at a young age, I never understood the appeal to do so. I can imagine it became a larger problem for the park staff to clean chewing gum off the roof(s) that has sufficiently baked into a ceiling all day in the hot sun. I noticed an unassuming change in the line this year during my visit.&lt;/p&gt;
&lt;p&gt;&lt;img src="http://media.tumblr.com/tumblr_l69yx3QJNp1qaatdh.jpg"/&gt;&lt;/p&gt;
&lt;p&gt;You&amp;#8217;ll notice, this is very much a &amp;#8216;game&amp;#8217; for people standing in line for the ride, with a score and all (the closer you get the higher score, naturally) with the bullseye being the best. At first glance, this isn&amp;#8217;t such a big deal and can be dismissed as a silly attempt to keep those waiting in line somewhat entertained (and forgetting about the longer line).&lt;/p&gt;
&lt;p&gt;As you move farther in the line, you come the points where you are over a pathway, with aforementioned roofs. It was at that point it clicked for me. Not only has this &amp;#8216;game&amp;#8217; served the purpose of some kind of entertainment, but it also influenced behavior of the people waiting in line to remove their gum and not be tempted to pitch it onto the roof.&lt;/p&gt;
&lt;p&gt;&lt;img src="http://media.tumblr.com/tumblr_l6a1adyV6R1qaatdh.jpg"/&gt;&lt;/p&gt;
&lt;p&gt;This roof was historically covered in an incredible amount of gum and other debris now stands far less littered than it once was.&lt;/p&gt;
&lt;p&gt;A small point of interaction, that cost probably $100 or less in materials and even less in human capital has saved ten-fold in cleaning costs for the park in this particular area.&lt;/p&gt;
&lt;p&gt;As a UX designer in the digital space, this kind of inspiration is useful for influencing behavior to achieve business goals of your site. I can think of a few ways:&lt;/p&gt;
&lt;ul&gt;&lt;li&gt;incentives (you earn &amp;#8216;points&amp;#8217; for an action)&lt;/li&gt;
&lt;li&gt;community (you want others to know your achievements)&lt;/li&gt;
&lt;li&gt;desirability (generating fresh interest in users to return to see other &amp;#8216;scores&amp;#8217; and keep up on a community)&lt;/li&gt;
&lt;/ul&gt;&lt;p&gt;The smallest interaction points can help in huge ways. What sort of things have all of you done to bring gaming into your site to accomplish business goals?&lt;/p&gt;</description><link>http://zacknaylor.tumblr.com/post/871324679</link><guid>http://zacknaylor.tumblr.com/post/871324679</guid><pubDate>Wed, 28 Jul 2010 12:54:59 -0400</pubDate></item><item><title>Startups and #UX by Whitney Hess</title><description>&lt;a href="http://uxmagazine.com/strategy/when-you-startup-with-ux"&gt;Startups and #UX by Whitney Hess&lt;/a&gt;: &lt;p&gt;Fantastic article by &lt;a href="http://twitter.com/whitneyhess" target="_blank"&gt;@whitneyhess&lt;/a&gt; about startups and the value of doing user-centered design/UX in that environment.&lt;/p&gt;
&lt;p&gt;She interviews seasoned entrepreneurs, VC and startup team members to get their perspective.&lt;/p&gt;
&lt;p&gt;Very well done and a highly recommended read.&lt;/p&gt;</description><link>http://zacknaylor.tumblr.com/post/841596008</link><guid>http://zacknaylor.tumblr.com/post/841596008</guid><pubDate>Wed, 21 Jul 2010 14:51:44 -0400</pubDate></item><item><title>"NOT designing for your users is like your waitress asking the chef what he feels like cooking,..."</title><description>“NOT designing for your users is like your waitress asking the chef what he feels like cooking, instead of what you want to eat.”&lt;br/&gt;&lt;br/&gt; - &lt;em&gt; Zack Naylor&lt;/em&gt;</description><link>http://zacknaylor.tumblr.com/post/794665197</link><guid>http://zacknaylor.tumblr.com/post/794665197</guid><pubDate>Sat, 10 Jul 2010 15:15:38 -0400</pubDate></item><item><title>No Flash? No Problem. Workshop</title><description>&lt;p&gt;&lt;a href="http://www.refreshpittsburgh.org/" target="_blank"&gt;Refresh Pittsburgh&lt;/a&gt; and &lt;a href="http://pittmfug.org/" target="_blank"&gt;PITTMFUG&lt;/a&gt; is putting on a workshop with Jamie Kosoy&lt;span class="byline"&gt; (@&lt;a href="http://twitter.com/jkosoy" target="_blank"&gt;jkosoy)&lt;/a&gt;&lt;/span&gt;&lt;span class="byline"&gt;, Associate Technical Director at Big  Spaceship.&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;br/&gt;The workshop will be &lt;strong&gt;Saturday July 31, 2010. 9:30am to 1:00pm&lt;/strong&gt;.&lt;/p&gt;
&lt;p&gt;Get more info here: &lt;a href="http://www.refreshpittsburgh.org/workshop/" target="_blank"&gt;&lt;a href="http://www.refreshpittsburgh.org/workshop/" target="_blank"&gt;http://www.refreshpittsburgh.org/workshop/&lt;/a&gt;&lt;/a&gt;&lt;/p&gt;</description><link>http://zacknaylor.tumblr.com/post/789845275</link><guid>http://zacknaylor.tumblr.com/post/789845275</guid><pubDate>Fri, 09 Jul 2010 11:44:24 -0400</pubDate></item><item><title>I'm speaking at Web Design Day #WDD</title><description>&lt;p&gt;&lt;img src="http://media.tumblr.com/tumblr_l570fkCnn91qaatdh.gif"/&gt;&lt;/p&gt;
&lt;p&gt;I&amp;#8217;m incredibly honored to be speaking at this year&amp;#8217;s Pittsburgh Web Design Day! I will be giving a talk titled, &amp;#8220;Helping Your Company Adopt a User-Centered Process&amp;#8221;.&lt;/p&gt;
&lt;p&gt;The line-up for this year&amp;#8217;s event is stellar with a depth of talent and knowledge.&lt;/p&gt;
&lt;p&gt;Registration is now open and tickets are going crazy fast, be sure to register right away!&lt;/p&gt;
&lt;p&gt;&lt;a href="http://www.webdesignday.com/" target="_blank"&gt;Click Here to Learn More about Web Design Day&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;a href="http://webdesignday.eventbrite.com/" target="_blank"&gt;Register Here&lt;/a&gt;&lt;/p&gt;</description><link>http://zacknaylor.tumblr.com/post/781289601</link><guid>http://zacknaylor.tumblr.com/post/781289601</guid><pubDate>Wed, 07 Jul 2010 11:04:26 -0400</pubDate><category>web deisgn day,</category><category>speaking</category></item><item><title>UX Sandwich - Finding good UX in unexpected places</title><description>&lt;p&gt;So this past weekend was filled with traveling for me, which of course included much time in cars and airports. At one point my fiancée` and I were hungry and decided to grab a bite to eat at a sandwich shop in Atlanta airport. We ordered our sandwiches and sat down to eat. After finishing each order, in the wrapper we noticed something neither of us had seen before:&lt;/p&gt;
&lt;p&gt;&lt;img src="http://media.tumblr.com/tumblr_l4qs9oNgPJ1qaatdh.png"/&gt;&lt;/p&gt;
&lt;p&gt;&lt;br/&gt;In the sandwich wrapper was a pickle. Simple enough. Except, notice that the pickle was actually wrapped on its own, within the same wrapper for the sandwich. In doing so, they essentially prevented error in ‘using’ the sandwich, which is an oft-followed usability heuristic. This is actually fantastic design if you think about it, even if it is a mind-numbingly simple thing to do. Consider this; you order this sandwich in a great hurry to catch your connecting flight. If said pickle was wrapped with the sandwich itself and you didn’t sink your teeth into it until mid-flight, you would be greeted with a rather unappealing, soggy sandwich. At which point, you may (likely) blame the maker/company who gave it to you.&lt;/p&gt;
&lt;p&gt;&lt;br/&gt;By having the forethought in design to prevent this on the go meal catastrophe, they have not only provided you with a fresher product, but have saved credibility in the process. I know for me, they’ve gained my repeat business if I were to find myself in need of non-sogginess while in ATL airport.&lt;/p&gt;
&lt;p&gt;&lt;br/&gt;Moreover, the elegance of the solution was impressive to me. After discussing it a bit further with my fiancée`, they could have easily had the pickle in another wrapper all together and gave it to me separately. This would have caused me to have to carry more than one additional item on top of my already luggage-filled hands. Quite smart if you ask me. On the same note, by using the sandwich wrapper in this way, you have also reduced cost from using a separate container or wrapper for the pickle.&lt;br/&gt;As I finished my sandwich and sat there reveling in the well-executed experience I had, an interesting question was raised. Being that neither of us had noticed the extra item within the wrapper until after we’d both finished the sandwich, was it still a good experience? I personally saw it as a playful surprise (aside from the points mentioned above) while my companion mentioned that she was disappointed to find it after finishing her sandwich, noting that “I would have like to have had it along with my sandwich”.&lt;/p&gt;
&lt;p&gt;&lt;br/&gt;So I now pose the question as to whether or not this was well executed design. Did the benefits of preventing the pickle from creating a soggy sandwich outweigh the drawbacks of the possibility of not finding it until later, if at all? What do you think?&lt;br/&gt;&lt;br/&gt;&lt;/p&gt;</description><link>http://zacknaylor.tumblr.com/post/746777565</link><guid>http://zacknaylor.tumblr.com/post/746777565</guid><pubDate>Mon, 28 Jun 2010 16:23:00 -0400</pubDate><category>UX userexperience usability</category><category>sandwich</category></item></channel></rss>
